Coming back to work on this model now. I made some improvements throughout the sculpt. Anatomy in particular feels a bit more solid.
I was pretty fortunate that Supergiant Games recently put out an email that had a new drawing of Celeste in it. Super helpful in getting some of the details that I was unclear on looking right. The mandolin head stock and pegs have been changed up, along with the neck and arm accessories. The skirt section is where I've gone on a big tangent, as I wanted to get the same layered effect without losing the form of the character's legs in a full billowing skirt. A few more details and we should be ready to move forward.
I'm officially three challenges deep with Artstation now... after three mostly sleepless months. To be fair, I should have known it would be tough before throwing my hat in the ring.
If I have anything to offer after essentially taking on a second full time job for the last quarter year, it's this: if you're going to load up your plate, it's best to finish it.
Here's something interesting: Did you know that on average just under 24% of the entrants finalized their entries into the wild wild west? Even if you toss all of the learning opportunities, access to ongoing feedback, and sweet sweet social media style adoration... just making it to the finish line puts you in rarefied air. If you happen to kill it with your work, then all the better; you're standing in great company and look good doing it.
So yeah, it was tough.
I'd do it again.