Mordred The Traitor - The Legend of King Arthur Film/VFX Character Art (rendered)

I relied on Zbrush's exported displacement maps for surface detail, Substance for diffuse, roughness, and some metallic differentiation, and Blender for length/density maps for the assorted hair particles.

I relied on Zbrush's exported displacement maps for surface detail, Substance for diffuse, roughness, and some metallic differentiation, and Blender for length/density maps for the assorted hair particles.

Concept by Brenda van Vugt. Full challenge thread with WIP in the link.
https://www.artstation.com/artwork/aR8YG9
https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/68/submissions/45860
Working on this project was difficult but I'm happy to have done it and am pleased with how it turned out.
My final renders in the challenge were different because I ran myself right out of time to render. Now that the challenge is finished, I went ahead and re-rendered for a better set of images. I also added some bits of compositing that weren't allowed in the challenge, since why not at this point.